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OpenGL newbie seeks help!

Name: Anonymous 2012-09-06 15:15

Hey /prog/, I'm writing a cross-platform OpenGL application which does some off-screen rendering. I've found two ways of doing that - with pbuffers and with FBOs, the latter is preferable. I want old videocards to be supported too.
Now tell me, which technique should I use? Do the older videocards support FBO? Do they support pbuffers?
Thanks.

Name: Anonymous 2012-09-07 4:35

>>10
Because different graphics adapters and operating systems prefer different endianness.
Also, forgot about the SDL for it is garbage (most notably: SDL_main retardation, very poorly designed video subsystem even in SDL 2). You really should use each platform's preferred windowing toolkit (Xlib, Windows API, Cocoa) and OpenGL.

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