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Computation MMXII

Name: Anonymous 2012-06-20 0:42

2012
Not planning on using OpenCL for your projects going forward.

http://www.youtube.com/watch?v=Oi-bkNEaJJ4

Seriously, if you aren't learning OpenCL, you're going to be obsolete if you're a low-level C/C++ programmer, game programmer, AI programmer, etc.

Name: Anonymous 2012-06-20 3:58

>>17
Microsoft's shit will never gain wide-scale use. PPL, DirectCompute, C++AMP. It's all shit. Microsoft is dying, and the sooner you get away from them, the better off you will be.

Even where they force it for the XBox Next/720, because game developers still have to write an OpenCL code path for the other consoles and platforms, it's smarter to invest time in building an OpenCL layer for the XBox that compiles down into DirectCompute shaders that can be reused on multiple different game projects, instead of spending that time on a separate engine path per project.

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