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OpenGL Programming for Windows

Name: Anonymous 2012-06-16 23:13

I've written games for a lot of various different pieces of hardware, but I haven't done a whole lot on my PC, save the occasional Java2D game. However, I don't want to program in Java- I'd really like to use C, my language of choice (though C++ would be tolerable).

That being said, I would really like to learn OpenGL to write games for Windows. Is it necessary to learn the Win32
API to do this? I've searched for Petzold's book and I can't find it anywhere except online, and I'm too much of a poorfag to buy it. Also, any recommended sources for a complete newbie to OpenGL? Books preferred.

Name: Anonymous 2012-06-19 2:22

C++ is a good language. It is not a perfect language because it inherits from C. C is a flawed language where many things are left undefined. C is an ancient artifact that serves no purpose outside of the domain of kernel design. Because of the improvements made upon C to form C++, beginning programmers and veteran programmers alike may be led astray, thinking that modern C usage is a good idea. It is a mistake to believe the success of C++ justifies the continued use and popularity of C. Just because C++ is successful does not mean the language it has inherited from is of high quality.

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