Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

OpenGL Programming for Windows

Name: Anonymous 2012-06-16 23:13

I've written games for a lot of various different pieces of hardware, but I haven't done a whole lot on my PC, save the occasional Java2D game. However, I don't want to program in Java- I'd really like to use C, my language of choice (though C++ would be tolerable).

That being said, I would really like to learn OpenGL to write games for Windows. Is it necessary to learn the Win32
API to do this? I've searched for Petzold's book and I can't find it anywhere except online, and I'm too much of a poorfag to buy it. Also, any recommended sources for a complete newbie to OpenGL? Books preferred.

Name: Anonymous 2012-06-18 23:50

>>17
He wants to write games. OpenGL is just a graphics library. It can't handle I/O, sound, networking, etc., and you have to use various shitty libs to do those things (and in a similarly cross platform manner--the only reason you go this route anyway) whereas DirectX and Windows provides a cohesive collection of APIs for all of these. Enjoy your hacked together bloat. You cannot deny that DirectX is a much more pleasant experience for game programming.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List