Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

OpenGL Programming for Windows

Name: Anonymous 2012-06-16 23:13

I've written games for a lot of various different pieces of hardware, but I haven't done a whole lot on my PC, save the occasional Java2D game. However, I don't want to program in Java- I'd really like to use C, my language of choice (though C++ would be tolerable).

That being said, I would really like to learn OpenGL to write games for Windows. Is it necessary to learn the Win32
API to do this? I've searched for Petzold's book and I can't find it anywhere except online, and I'm too much of a poorfag to buy it. Also, any recommended sources for a complete newbie to OpenGL? Books preferred.

Name: Anonymous 2012-06-18 18:15

OpenGL a shit. Just use DirectX. If you like C, Win32 and DirectX APIs are both very C-ish (the former is actually pure C89).

I uploaded Petzold's book (Programming Windows 5th) right here:
http://www.mediafire.com/?sbpch0wr5ff5i66

Here's the content of a "DirectX books" torrent in case you don't want to torrent:
http://www.mediafire.com/#zxg9p9akl7g1z

This is also a helpful site:
http://directxtutorial.com/

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List