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Low level graphics and you

Name: Anonymous 2012-04-18 17:21

After a long time of meditating on OpenGL I've come down with a bad case of "I don't know how to do anything and only use tools made by someone better than me". Since the only cure for this common programmer illness is more meditating I've decided I want to learn graphics on an even lower level than OpenGL, though finding a guide for this route has proven to be nigh impossible.

I'd appreciate it if a guru could give me a friendly pointer in the right direction or an insight on the things that take place between an OpenGL call and a pixel being displayed onscreen.

At the end of my journey I desire the ability of displaying but a single pixel without the aid of instruments given to me by the masters.

Name: Anonymous 2012-04-21 18:41

>>37
all of your questions are answered in the thread but you rejected them as irrelevant. Good luck learning anything with that attitude.

If you want to know how those routines are implemented, you are going to need to learn about display drivers, GPUs, and the like. This is hardware and math, not subroutines in C or something. Learn about the hardware, and learn about the math. If you don't learn the math, the implementation wont make sense, and you wont understand why it works.

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