Name: Anonymous 2012-03-27 19:41
Sup /prog/?
I'm writing a raycaster game, and I understand the concept well enough. However, I am confused as to how one would implement multiple floors and heights (such as to get a high up view of the entire map). I know that Doom does things like this. I suppose I could draw every conceivably visible wall from the edges of the map, but that would be inefficient as hell. Is there some special technique?
I'm writing a raycaster game, and I understand the concept well enough. However, I am confused as to how one would implement multiple floors and heights (such as to get a high up view of the entire map). I know that Doom does things like this. I suppose I could draw every conceivably visible wall from the edges of the map, but that would be inefficient as hell. Is there some special technique?