>>15
Missed this:
Here's why: If I want the application to perceive backwards in time, the temporal regresses (possibly hypercomputational) are MY burden and I have to calculate them myself.
I'm not sure how you can do this without calculating the future states yourself. The problem here is also that it won't be able to interact with the backwards-in-time part of the environment.
Perception itself always goes forward within some environment's time, although I suppose it would be possible to access a part of the environment which goes backwards in time, but not interact with it?
BTW, this idea was also explored in "Permutation City", but I've mentioned that novel way too many times already...