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eval

Name: Anonymous 2012-03-01 16:33

or the equivalent in your fag language of choice

evil? awesome? what does /prog/ think?

Name: Anonymous 2012-11-01 12:40

I use eval to load scripts for game levels.

Also,

loadPud Path = u name:Path,pne,1 file:Path | clearGame
 = TS:\summer = Tiles:ø = Gfxes:ø = Us:ø = Players:ø = Us:ø
 = setTile:<P I = N: m ?+P Dirs | k (inRect WR ?)
                = Tiles,I|u tile:P id:P,cellIndex neibs:N | setCell P>
 = era:<[N @_] = !TS:PudTilesets,N = !Tileset:Tilesets.TS
               = !Tiles:Tileset.tiles = !Gfxes:Tileset.gfxes>
 = sres:<R Xs = grp 2 Xs | m ul | n | e <[A I]=!Players.I.R:A>>
 = Handlers:u
     \DESC:<Xs = !GameInfo|u desc:(take {pos 0 Xs;32} Xs | utf8)>
     \`ERA `:era \ERAX:era
     \`DIM `:<[W:@2.ul H:@2.ul @_] = !WW:W+2WM = !WH:H+2WM = !MMD:128%(WW-2WM)
                                   = !MMWH:l MMD MMD = !WR:[WM WM WW-2WM WH-2WM]>
     \OWNR:<Xs = m PudPlayers,? Xs | n | e <[P I]
                 = T:UTs.player = !T.color:P,<\neutral=\yellow; _=PlayerColors,I>
                 = U: newUnit 0 T.color = {P,n? = !U.nobody:√}
                 = !Players.I: U|u name:“Player$I” playable:P,<\person>
                                   rescueable:(q capturable rescueable | fnd P)
                                   tile:WMO team:PudTeams.P>>
     \SIDE:<Xs = m (q human orc neutral),? Xs | n | e <[S I]=!Players.I.side:S>>
     \SGLD:<X=sres \gold X> \SLBR:<X=sres \wood X> \SOIL:<X=sres \oil X>
     \AIPL:<Xs = n Xs | e <[1 I]=!Players.I.passive:√>>
     \MTXM:<Xs = M: grp 2 Xs | m ul = hyp @WR |n|e:[P I] setTile P M,I>
     \UNIT:<[X:@2.ul Y:@2.ul I O D:@2.ul @Xs]
              = XY:[X+WM Y+WM] = T:I,<57=Critters.TS; _=PudUnits.I>
              = T,<ø = error “Invalid unit slot: $I”
                  ;\player = !Players.O.tile:XY
                           = !Players.O.view:32XY
                  ;T =l [XY O+1 T D]@!Us>
              = r Xs>
 = get Path | <[M:@4.utf8 L:@4.ul D:@L.y? @Xs]=[[M D] @Xs,r]>
 | <[[\TYPE _]@Xs]=Xs; _ = error “Invalid PUD file: $Path”> | e:[T D] {h:Handlers.T = h D}
 = l [WW-WM 0 WM WH] [0 WH-WM WW WM] [0 0 WM WH] [0 0 WW WM] | m:X hyp @X | j | m:P setTile P 0
 = Players | e <[_ U]
   = !U.enemies: Players | filter:[_ P] (P.team≤≥U.team |a P.team≤≥0 |a U.team≤≥0 |a P.id)
   = aset U.id U Units
   = {U.playable = !ThisPlayer:U.id
     ;U.nobody   = U.id,delUnit}>
 = Us | e <[XY O T D] = U: newUnit O T
                      = {R:U.resource = !U.R: D*2500}
                      = F:U.supply-U.cost.food = {F,nz? =l [U.id \food F]@!NQs.O.add}
                      = {U.building,n? = !U.dir: pick Dirs}
                      = deployUnit XY U>
 = hyp @WR | e mmUpdate
 = ø

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