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Vidya development

Name: Anonymous 2012-01-21 6:14

I'm being serious, this isn't a troll thread or whatever.

Im interested in developing games using C++ and OpenGL. My question however is, where do I even start? In a cg artist, so rigging/animating low poly models and creating landscapes isn't an issue. Can I even learn all this without going through a college CS course? What are the things I need to know (optimization, vector math, etc)? Any recommended books?

Name: Anonymous 2012-01-21 11:43

>>7
No.
To do something right, you have to try.
If you fail, try again, repeat.
Now you have a great amount of junk, but if you could make something good from it, then it was good.
If there are enough crap out there, then there aren't enough goodness out there, so people need to try more, implying in failing more, then creating more crap. So, for the sake of creating better things, there aren't enough crap already.

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