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CGAME

Name: Anonymous 2011-12-29 13:41

Are any games written in pure C? Even K&R mentions that C lends itself to graphics. Why are they all written in C++ if C is so much better?

Name: Anonymous 2011-12-30 6:17

>>39
Okay, we all got it, you finally got a girlfriend. Congratulations, what more do you want from us.

Name: Anonymous 2011-12-30 6:59

>>41
I just want to post this ugly bitch more.

http://yustas.com/jj/obama/20.jpg

Name: Anonymous 2011-12-30 7:08

Nobody in here has read their SICP chapter 2 today.

Name: Anonymous 2011-12-30 7:18

>>43
does it have pictures of jewish freaks in it?

Name: Anonymous 2011-12-30 7:45

>>43
I read SICP years ago. Do I really need to read it again?

Name: Anonymous 2011-12-30 8:14

YOU-YOU-YOU MEAN!!!
YOU MEAN THE DOG! HASKELL! HASKELL! HASKELL!
U MENA,U MENA, HUMAN, HUMAN,ROBOT!
U∴∵ME∴∵NA∵HA∵∵SKA∵L∴∵

Name: Anonymous 2011-12-30 13:06

>>46
haskell is purely shit

Name: Anonymous 2011-12-30 13:13

>>11
>>13
>>14
guys. vtables are not hard to implement. message-passing is not hard either.

fuck guys. Sepples ain't magic.

Name: Anonymous 2011-12-30 13:37

>>48
guys. vtables are not hard to implement. message-passing is not hard either.
Correct. vtables are very easy to implement and incorrect for the task at hand. I don't understand what you mean by `message-passing' in the context of promoting C++. It sure as hell doesn't support it.

fuck guys. Sepples ain't magic.
Also correct. It's a solution to a problem that doesn't even really exist: ``how to make C object-oriented?''

vtables are an ugly hack. Anyone who has ever been exposed to an actual object-oriented language would look at them and nod her head in disbelief. The only correct way to implement object-orientation in C is to write a compiler for an object-oriented language.

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