Name: Anonymous 2011-12-29 6:05
Hey guys, I'm sure you get hundreds of posts like this all the time, but I could use some advice before I try learning to make video games.
1) I'm trying to pick between OpenGL and DirectX. Anything that might sway my decision one way or the other?
2)If I pick OpenGL, should I use GLSL or Nvidia CG? Which yields better results graphics wise? Which has more cross-platform capability? Which is easier?
3) If I pick OpenGL, do I learn OpenGL ES or just straight OpenGL? To be honest, my interests are more towards developing for consoles and handheld consoles rather than for PC. Do I need to learn OpenGL before OpenGL ES? How similar are they?
4) How long would you say it takes to fully learn OpenGL or DirectX? I mean really know either of them and be able to create quality work. What about HLSL, GLSL, or CG?
(Note, I'm a very very inexperienced programmer. Like a beginner, really. I've had a year with C++ and that's about it. I'm just trying to figure this out before I spend time learning something potentially useless.)
1) I'm trying to pick between OpenGL and DirectX. Anything that might sway my decision one way or the other?
2)If I pick OpenGL, should I use GLSL or Nvidia CG? Which yields better results graphics wise? Which has more cross-platform capability? Which is easier?
3) If I pick OpenGL, do I learn OpenGL ES or just straight OpenGL? To be honest, my interests are more towards developing for consoles and handheld consoles rather than for PC. Do I need to learn OpenGL before OpenGL ES? How similar are they?
4) How long would you say it takes to fully learn OpenGL or DirectX? I mean really know either of them and be able to create quality work. What about HLSL, GLSL, or CG?
(Note, I'm a very very inexperienced programmer. Like a beginner, really. I've had a year with C++ and that's about it. I'm just trying to figure this out before I spend time learning something potentially useless.)