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Looking back at your old code

Name: Anonymous 2011-12-28 17:42

I just happened to look at some code I wrote in 2007 and haven't touched ever since. Now it seemed embarrassingly bad. That made me feel good; I've been programming since the early 90s, and apparently I'm still making measurable progress in such a short period.

Any similar experiences?

Name: Anonymous 2011-12-29 23:46

>>16
vsync is separate from processor dependent program speeds. Vsync is about prevent the graphic buffer from being drawn to or read from more than the refresh rate per second, thread calculation limits are more related to preventing unnecessary, it's more like a vsync for logic rates in that case.

I guess if you get into the technical aspects you could probably even make a way for the rendering methods themselves to halt, consuming less gpu power, though it's probably safer just to lock a transfer buffer. I'd be interested if someone had insight into how or what OpenGL or DirectX specify to happen when vsync is enabled, and what the various gpu driver makers actually do

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