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/prog/ 2012 challenge

Name: Anonymous 2011-12-26 5:59

Brothers and sisters,

As the end of the year comes closer, and we reflect on what has happened on /prog/ this last year, we have to admit that we did not accomplish very much. Perhaps in our private lives, yes, but here on /prog/ we have spent the majority of the year trolling, meta-trolling, complaining about it and going nowhere in particular. If we look at our community I'm going to say we have very little to be proud of: /prog/ kinda sucks.

I say we change all that. I say in 2012 we band together and prove that /prog/ is better than it has ever been before just by making it so. That we can come to /prog/ with an expectation of lulz and wisdom. I'm willing to make the effort, who's with me?

ITT post your new years resolutions for /prog/, I'll start:

* If I have nothing substantial to say I will sage it.

Name: Anonymous 2011-12-28 13:57

>>62
Games are much more accessible than books, and cause much more reactivity in the person than movies.

On a side note, anyone like how in the SICP VN they null terminate your choices so you know to stop searching?

P.s. if you're willing to make an ogz importer for Irrlicht, or a good gpu accelerated camera system for Cube2 (theirs is shit), as well as a secondary weapons fire, bullet physics integration, and terraforming tools for the map editor, I would love you.

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