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procedural terrain generating

Name: übermench 2011-12-26 2:30

any good tutorials about procedural terrain generating /prog/? I am currently particularly interested how rivers can be generating, how do the affect the terrain.

Name: Anonymous 2011-12-26 17:59

I created something like this using Perlin noise (what most people use for procedural generation). I basically had one Perlin noise function generate the terrain bumpmap, and another to generate sparse, connected lines that were rivers. Then I interpolated between the two to create riverbanks.
Of course they didn't look or act like real rivers, but it's a start. I guess you'd have to read up on how rivers work in the real world.

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