Name: Snake4D 2011-12-24 8:28
I had a thought while ago. I read about bitBoard and I was curious, could be the concept be applied in 3D?
What I mean is to use a 3D matrix of boolean value, which correspond to the voxels. So that one could use the and, or, not, ecc bit operations to calculate if a position for example is occupied or not.
for example let's consider the two objects (represented by 1's):
object1 object2 result: no collison
would it be useful? Are there already games that uses this trick?
What I mean is to use a 3D matrix of boolean value, which correspond to the voxels. So that one could use the and, or, not, ecc bit operations to calculate if a position for example is occupied or not.
for example let's consider the two objects (represented by 1's):
object1 object2 result: no collison
0000000000 0000000000 0000000000
0001110000 0000000000 0000000000
0001110000 & 0000000000 = 0000000000
0001110000 0000000011 0000000000
0000000000 0000000011 0000000000
0000000000 0000000000 0000000000would it be useful? Are there already games that uses this trick?