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GameEngine Collision Detection

Name: Snake4D 2011-12-24 8:28

I had a thought while ago. I read about bitBoard and I was curious, could be the concept be applied in 3D?

What I mean is to use a 3D matrix of boolean value, which correspond to the voxels. So that one could use the and, or, not, ecc bit operations to calculate if a position for example is occupied or not.

for example let's consider the two objects (represented by 1's):
object1 object2 result: no collison

0000000000   0000000000   0000000000
0001110000   0000000000   0000000000
0001110000 & 0000000000 = 0000000000
0001110000   0000000011   0000000000
0000000000   0000000011   0000000000
0000000000   0000000000   0000000000


would it be useful? Are there already games that uses this trick?

Name: Anonymous 2011-12-24 19:59

>>21
>the definition of "computable" already depends on set theory
Not in Computer Science faggot. Set Theory is INFINITELY more complicated than value-dependent mathematics, which makes it require more rules and data types, i.e. it takes more to compute.

Your Jew Math is at the bottom, not the top of both realism and fantasy, it's only at the top of people who think making up rules and making other people obey them is Correct Math.

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