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a couple game programming questions

Name: Anonymous 2011-12-12 23:01

I have a couple questions:

1. Is there a better alternative to jMonkeyEngine for creating 3d java games? If so, what are its advantages? If not, is it better to use their supplied IDE or to use something like Netbeans/Eclipse?

2. This is far less important as I may never get around to it, but I'd like to someday make an old fashioned DOS game that would be playable on an extremely old PC. What language(s) would I need to use and what libraries are available for this sort of thing? Are there any good guides on the subject?

Any answers would be much appreciated.

Name: Anonymous 2011-12-13 22:46

The point is that C++ is the classic industry standard, not C.

Name: Anonymous 2011-12-13 22:58

>>35,40
If you want to go back that far, sure. I was thinking more along the "AAA" games. No matter, nothing has really changed. Please, tell me when ISO standardized lambdas for C.

Name: Anonymous 2011-12-13 23:05

>>41
Only since games became shit. Big surprise.

Name: Anonymous 2011-12-13 23:05

>>42
lamabdas were never standardized in C, it's a GCC extension

ID Software was "AAA" for its day

Doom 3 is in C++,  but most likely pre-STANDARD lambda support.

I highly doubt any AAA company keeps to standards, considering most of them just stick to one platform (epeciaslly console exclusives) they probably write tons of hardware non-portable optimizations and never go by what standards say anyway

Name: Anonymous 2011-12-13 23:25

>>44
lamabdas were never standardized in C, it's a GCC extension
Exactly. If C ever gets lambdas it will be after AAA games have completely moved on. The last haven for C I'm aware of was the DS. Perhaps the 3DS SDK is still C, who knows. God knows what Sony is doing with their portables...

I highly doubt any AAA company keeps to standards, considering most of them just stick to one platform
But that platform isn't going to be GCC. I'm not sure GCC even had support for it back when people were writing AAA games in C.

Doom 3 is well before standard C++ lambda support, it's something like 6 years older.

Name: Anonymous 2011-12-14 0:19

Half capable bug ridden implementation of Lisp etc

Name: Anonymous 2011-12-14 1:09

>>46
Yeah. I was going to mention it but I don't think it's true any more. Still, the essence of it is true.

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