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a couple game programming questions

Name: Anonymous 2011-12-12 23:01

I have a couple questions:

1. Is there a better alternative to jMonkeyEngine for creating 3d java games? If so, what are its advantages? If not, is it better to use their supplied IDE or to use something like Netbeans/Eclipse?

2. This is far less important as I may never get around to it, but I'd like to someday make an old fashioned DOS game that would be playable on an extremely old PC. What language(s) would I need to use and what libraries are available for this sort of thing? Are there any good guides on the subject?

Any answers would be much appreciated.

Name: Anonymous 2011-12-13 21:39

>>27
It's not something you hear people talking about when they write their game
C++ has been the classical choice for games, which didn't have ISO-standard lambda support until August of this year. Java basically doesn't have it yet (though I guess the standard is at least complete), so you're not going to hear it from that sector. Nobody writes a game engine in $scripting_language_du_jour, and I can tell you haven't been looking at Lisp code. So who would even be in a position to mention it to you?

and it's not a necessity to have them in order to write a game/engine
It's not necessary to have anything in particular. All you need is a feature set that aggregates to TC and performs well enough.

There's nothing about games that weakens the utility of lambdas and I still don't understand how you came to the idea that they should go unused in a game engine. I can see a lot of places where lambdas come in handy, which is in fact a small part of why I chose a language that supports them.

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