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a couple game programming questions

Name: Anonymous 2011-12-12 23:01

I have a couple questions:

1. Is there a better alternative to jMonkeyEngine for creating 3d java games? If so, what are its advantages? If not, is it better to use their supplied IDE or to use something like Netbeans/Eclipse?

2. This is far less important as I may never get around to it, but I'd like to someday make an old fashioned DOS game that would be playable on an extremely old PC. What language(s) would I need to use and what libraries are available for this sort of thing? Are there any good guides on the subject?

Any answers would be much appreciated.

Name: Anonymous 2011-12-13 17:40

>>23
javamonkeys
Right there i knew you were a bad troll and didn't understand a word i said in my previous post

no closures,lambdas
Java 8, implying you would be using lambdas and closures when making a game
Or better yet you can just use one of the many JVM langs that have them and still get full support of the java library
no properties
javabeans
no templates
confirmed for ignorant fanboi that's to obvious to the rest of the language world. Java had this since 1.5
http://www.jprl.com/Blog/archive/development/2007/Aug-31.html
no delegates
Reflection,interface hacks,anonymous classes
no events
wrong again, ignorance is strength.
no partial classes
oh great now OP can't make a game since he can't split up a class pre-compile, the world is ending
no deterministic finalization
if you're worrying about memory use C/C++
no LINQ
oh god the world is ending, this is so going to kill off his indie game making career without it
no extension methods
you can write your own class with them or anonymous class
Also once again Java 8, ignorance is strength
no implicit interface implementations
You're joking right? Do you even know what java is outside of that horrible out of date wiki table you made?
no optional parameters
Method overloading
no adequate memory usage
poorly written code is going to kill memory in any GC language, more news at 11.
no fast applications
ignorance is strength. Your fanboism is really showing
no sane IDE
Let me guess, you can't code if Microsoft isn't there holding your hand telling you what to type every step of the way?
no standart GUI
AWT,SWT,Swing; Dear lord if we don't force something on people
no anonymous data types
What a terrible thing, java is over.
no operator overloading
define your own methods add,sub,mult,div.  god forbid you have to write out more than one char.
no tail call optimizations
There's no application of you using recursion in a game to begin with, and if you are using something that would get tail call optimized then you can make it imperative rather than recursive to begin with unless you're to dumb to understand what's going on in the first place.
no silverlight
oh lordy, non-portable bloat that no on uses
no window forms
Swing,AWT,SWT
WPF
JavaFX,Java2D,Swing
WCF
hahahahaha
XNA
lwjgl,jogl,openal, god forbid someone write portable code


also next time you try to pull off a lollookatallmyfeatureswhileiexcludetheonesidonthave link to the actual wiki that you took that from https://en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java


Aside from that it seems you're to much of a C# and Microsoft fanboi to drop your overflowing ignorant thought and learn.

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