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LUA or PyGame

Name: Anonymous 2011-11-24 13:26

I was wondering, me and my buds wanna start making a game and we wondering which language (LUA or Pygame) we should use for that. Any recommendations or information about these 2?

Name: Anonymous 2011-11-25 0:48

>>30
nigga are you kidding me


herp = {">>30-san", "is", "a", "fgt"}
for _, val in pairs(herp) do
    print(val)
end


>>33
one has to know that the Lua defs refuse to add a sane "class" syntax to Lua, despite the fact that Lua supports class-like statements just fine. it seriously boggles the mind

apart from that, Lua is meant to be embedded, hence why it's so small. if it were meant to be used like Python, it would be hyperbloated with at least 2340235340508345895736958739056356346 billion standard libraries (each reading XML files in different ways, because reading XML is what the cool kids to these days!).

so cram it, haterz

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