Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

LUA or PyGame

Name: Anonymous 2011-11-24 13:26

I was wondering, me and my buds wanna start making a game and we wondering which language (LUA or Pygame) we should use for that. Any recommendations or information about these 2?

Name: Anonymous 2011-11-24 14:32

>>16

It is just a different way of doing things. Lua was originally meant to be used as a flexible form of data entry by people who didn't necessarily know how to program, so they tried to reduce the learning curve as much as possible. The beginning lua programmer will be in for a surprise when he/she moves on to a popular language that uses 0<=i<length indexing. But you could say the same about any unique characteristic of any language. A cprogrammer will be suprised by the use of tail recursion for looping in scheme. A java programmer will be surprised by the absence of public static void createFactoringFactoryFactory(FactoringFactory factory). There are many ways to do the same thing, and part of being a knowledgable programmer is understanding that there are many different conventions and ways for doing the same sorts of things, each with their own advantages and disadvantages.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List