Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Doom 3 Source Code

Name: Anonymous 2011-11-23 0:10

https://github.com/TTimo/doom3.gpl

What do you think? Unlike previous id Software releases written in C, Doom 3 is largely written in C++.

Name: Anonymous 2011-11-23 0:17

>>1

also I've worked a little with their code for doom/heretic. The entities are all stuffed into a single doubly linked list. There is no spatial categorization of stuff, and you notice the lag if you ever try to make a map with a certain number of monsters. The ai was very nice and cheap though, and the bsp implementation is impressive. I'm glad they put their code out once the game is out of date. It's a good opportunity for getting your hands dirty with a large projection, without having to build everything yourself, or become an official member of a secret club.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List