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SFML 2.0 vs SDL 1.3

Name: Anonymous 2011-11-21 0:01

Both are undergoing development
Both support hardware accelerated 2D out of the box
Both are licensed under the zlib license -- that's right, you are now free to statically link SDL to your programs

SFML is mostly supported by one developer, a much smaller team than the one behind SDL
SFML is only aimed at Windows/Linux/OSX for the moment, while SDL supports a much wider range of platforms
SFML 2.0 is pretty unstable at the moment, with the lead developer stating that he's prepared to completely break parts of the API prior to the 2.0 release
SDL 1.3 is probably pretty unstable as well
SFML has a much more friendly API than SDL, in my experience, although this is limited to usage of 1.2

Given my limited knowledge of SDL 1.3, I'm not sure which is the better library to side with. I originally jumped ship from SDL to SFML because of its friendlier API and hardware accelerated 2D graphics, but if SDL 1.3 is going to feature similar hardware acceleration along with a brisker, more reliable pace of development, my inclined to side with it. Can /prog/ convince me to pick a camp?

Name: Anonymous 2011-11-22 12:27

>>107

Linear algebra works quite fine without infinite sets.

You're still a fucking stupid shit. This might be a bit too terse for you, but I'm going to take an example from work. Try and follow along you mental miget.

I have a data structure such that, when converted to a series of vectors, becomes an "infinite set". The reason why I want this data structure to be a series of vectors is because I'm interested in the cluster of data at any given point.

This cluster of data can be calculated by finding the eigenvalues of the corresponding matrices. And guess what? The fucking model relies on the notion of an infinite set.

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