Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Quad-Tree

Name: Anonymous 2011-11-14 20:12

I've been searching around for the logic behind QuadTrees, and trying to implement my own QuadTree algorithm.  What's the basic logic behind QuadTrees?

Name: Anonymous 2011-11-17 23:27

>>25
Procedural-ism is really just a truly crappy form of data compression.
Carmack is as retarded as always. Procedural generation is good when you want to eleminate bias: for example, one could randomize chess pieces or randomly generate map for an online game. It has nothing to do with curve fitting math pseudoscience.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List