I've been searching around for the logic behind QuadTrees, and trying to implement my own QuadTree algorithm. What's the basic logic behind QuadTrees?
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Anonymous2011-11-17 23:27
>>25 Procedural-ism is really just a truly crappy form of data compression.
Carmack is as retarded as always. Procedural generation is good when you want to eleminate bias: for example, one could randomize chess pieces or randomly generate map for an online game. It has nothing to do with curve fitting math pseudoscience.