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The infinte set

Name: Anonymous 2011-11-09 13:20

http://www.wired.com/gamelife/2011/11/skyrim-infinite-quests/
Seems like the talented (especially when it comes to programming) folks at Bethesda have finally proved infinity exists. And it's in their video game. Now perhaps the ``in Lisp'' guy will study some math.

Name: Anonymous 2011-11-09 17:25

>>9
Since the soul of good Animation, is…. drum roll please… animation! We were obsessed with making ours look like that really good Disney or Looney Tunes stuff. In those days, most people used a simple skeleton system with “1 joint” weighting, and very few bones. This gives a very stiff look, so we went instead with vertex animation. This allowed us to use the more sophisticated 3-4 joint weighting available in PowerAnimator, which the Playstation had no hope of matching at runtime (until the PS2), instead we stored the location of every vertex, every frame at 30 frames a second. No one else had the guts, as while this was easy to render, it required inventing some totally hardcore assembly language vertex compressors. First me (three times), then Dave (twice), then finally Mark took a crack at it.
Mark’s was the best — being the best assembly programmer of us three — but also the most complicated.

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