Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

OpenGL Shading Language

Name: Sadimir 2011-10-30 16:27

In a nutshell I get the following errors when debugging my prog.

1>main.obj : error LNK2001: unresolved external symbol __imp____glewLinkProgram
1>main.obj : error LNK2001: unresolved external symbol __imp____glewAttachShader
1>main.obj : error LNK2001: unresolved external symbol __imp____glewCreateProgram
1>main.obj : error LNK2001: unresolved external symbol __imp____glewCompileShader
1>main.obj : error LNK2001: unresolved external symbol __imp____glewShaderSource
1>main.obj : error LNK2001: unresolved external symbol __imp____glewCreateShader
1>main.obj : error LNK2001: unresolved external symbol __imp____glewUseProgram
1>main.obj : error LNK2019: unresolved external symbol __imp__glewInit referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall Shader::Shader(void)" (??0Shader@@QAE@XZ) referenced in function "void __cdecl `dynamic initializer for 'shader''(void)" (??__Eshader@@YAXXZ)


I read I have to add glew32.lib to the additional dependencies list, but I still get the same errors.
I'm using VS 2010.

Would appreciate feedback if you've encountered this sort of thing. Seems pretty common.

Name: Sadimir 2011-10-30 17:29

Thanks guys. Spoken like true pros and in no way like little whiney fanboys.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List