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What games you play

Name: Anonymous 2011-10-22 16:09

when you're not coding anything

Name: Anonymous 2011-10-25 6:26

Name: Anonymous 2011-10-25 6:31

>>41
That is so fucking kawaii~.
2007
TELL ME I CAN DOWNLOAD THIS NOW!

Name: Anonymous 2011-10-25 12:03

Name: Anonymous 2011-10-25 12:19

>>43
Trippy, heady shit there. Reminds me of that time I dropped some liquid and drove across the desert. Yes, it was fucking BAT COUNTRY.

Name: Anonymous 2011-10-25 14:40

>>43
When I saw this fantastic quasicrystals animation, I simply had to replicate it in pure JavaScript! Be patient while the first few frames are computed slowly. They are cached and used afterwards to create a smooth animation.
It's too bad there's not an image format that would support a 256 color animation like this, by loading frames into memory and then looping them to create a smooth animation.

Name: Anonymous 2011-10-25 15:19

>>45
U MENA MNG

Name: FrozenVoid 2011-10-26 9:48

>>43
That was extremely bloated and inefficient
Here is my version:
http://pastebin.com/jFfscT52

Name: Anonymous 2011-10-26 10:04

[sup]noʎ ʞɔnɟ[/su]fuck you

Name: Anonymous 2011-10-26 10:05

noʎ ʞɔnɟfuck you

Name: Anonymous 2011-10-26 13:48

>>47
where did you learn js from

Name: FrozenVoid 2011-10-26 13:58

>>50
Initially from nothing and my limited Qbasic expirience(later C).
I usually google relevant Algos/APIs and study source codes rather than manuals/books.
if you need to start coding, try w3schools and MDN database for basic functions.

Name: Anonymous 2011-10-26 14:44

>>47
s2 +=((Math.cos((   (fcos[0]* x2)  +   (fsin[0]*y2)  + off ))+ 1)/ 2);[br]s2 +=((Math.cos((   (fcos[1]* x2)  +   (fsin[1]*y2)  + off ))+ 1)/ 2);[br]s2 +=((Math.cos((   (fcos[2]* x2)  +   (fsin[2]*y2)  + off ))+ 1)/ 2);[br]s2 +=((Math.cos((   (fcos[3]* x2)  +   (fsin[3]*y2)  + off ))+ 1)/ 2);[br]s2 +=((Math.cos((   (fcos[4]* x2)  +   (fsin[4]*y2)  + off ))+ 1)/ 2);[br]s2 +=((Math.cos((   (fcos[5]* x2)  +   (fsin[5]*y2)  + off ))+ 1)/ 2);[br]s2 +=((Math.cos((   (fcos[6]* x2)  +   (fsin[6]*y2)  + off ))+ 1)/ 2);

Name: Anonymous 2011-10-26 14:46

>>52
Fuck.

s2 +=((Math.cos((   (fcos[0]* x2)  +   (fsin[0]*y2)  + off ))+ 1)/ 2);[/code]
s2 +=((Math.cos((   (fcos[1]* x2)  +   (fsin[1]*y2)  + off ))+ 1)/ 2);
s2 +=((Math.cos((   (fcos[2]* x2)  +   (fsin[2]*y2)  + off ))+ 1)/ 2);
s2 +=((Math.cos((   (fcos[3]* x2)  +   (fsin[3]*y2)  + off ))+ 1)/ 2);
s2 +=((Math.cos((   (fcos[4]* x2)  +   (fsin[4]*y2)  + off ))+ 1)/ 2);
s2 +=((Math.cos((   (fcos[5]* x2)  +   (fsin[5]*y2)  + off ))+ 1)/ 2);
[code]s2 +=((Math.cos((   (fcos[6]* x2)  +   (fsin[6]*y2)  + off ))+ 1)/ 2);

Name: FrozenVoid 2011-10-26 15:28

>>53
inlined inner loop. Whats the problem?

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