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Decent OpenGL Tutorial?

Name: Anonymous 2011-10-09 14:55

Anyone know of a decent openGL tutorial?  Every one that I can find on google is from around 2000 and relies on glaux.h, which from what I researched has been depreciated and is no longer packaged with any windows dev environment post 2006 and is pretty much not available.  Supposedly you can try to find an outdated version of glut to use but that is also deprecated and not maintained, and most tutorials dont work with it because they require glaux.h

Anything new out there?

Name: Anonymous 2011-10-09 15:11

Name: Anonymous 2011-10-09 15:35

Name: Anonymous 2011-10-09 15:41

>>3
Trolling /prog/ is deprecated.

Name: Anonymous 2011-10-09 15:43

>>4

Really? I guess I learned OpenGL on depreciated.

Name: Anonymous 2011-10-09 15:53

good tutorial here: http://en.wikibooks.org/wiki/OpenGL_Programming

also suggest the OpenGL superbible 5

Name: Anonymous 2011-10-09 17:08

>>1
Just read the source of some graphics engine like Ogre or something.

Name: Anonymous 2011-10-09 18:35

I usually recommend people to look for OpenGL ES 2 tutorials. They should be a little more up to date and avoid the worst coding habits.

A beginner's tutorial won't cover 3.0/4.0 features anyway.

Name: Anonymous 2011-10-09 19:21

I never could learn OpenGL.  Every tutorial is basically "Here is some very basic knowledge that anyone with any kind of background in anything involving 3d knows, and by that we mean "A vertex is a point in space! A line drawn between those! A triangle is 3 points! AAAAAAAH" and then just basically tells you to open up their pre-made tutorial source code and read through it.

I always learned best in a doing thing.  Like if there was a tutorial that said "Okay, we're going to write a simple game.  First we need to initialize the openGL libraries by doing this, blah blah blah typity typity typity.  Then we need to do this, typity type type",

but there never seems to be any tutorials setup like this.  Everything is just pages and pages and pages and pages of 3d theory and graphic pipeline architecture and then "Read through the tutorial code".

Name: Anonymous 2011-10-09 19:55

>>9
A vertex is a point in space!
In Computer Graphics vertices represent more than a simple point.

Name: Anonymous 2011-10-09 20:00

>>10

I was being facetious

Name: Anonymous 2011-10-09 20:59

>>11
I was being phallusious *grabs dick*

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