Any code you work with right now, and we'll criticize it(or not).
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Anonymous2011-10-07 3:35
lololol I'm C# and i am create object whilly nilly and i don't have to worry about cleaning it up again.
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Thank you GC <3 You've saved me a lot of time and effort whilst I've been writing this 3D game engine. Daymn this thing has shadows, physics and al sorts of other shit. Imagine if I wrote this in C++, it would have taken aaaaages, best but is I can declare a portion of code as "Unsafe" and still use pointers.
I could have written it in lisp of course, but that would by far to slow for a proper games engine, that shit would be unusable.