>>31
Think bit-blitting. With SSE2, you can blit 16 bytes in a single instruction and maximize memory throughput if you ensure that the instruction pipeline is well padded. Want to handle things like translucency in 32-bit RGBA? No problem, you can blend 4-pixels at once. The integer bitwise SSE2 instructions let you handle things like sprites with transparent pixels as well.
Really, you're retarded if you can't see outside of the box at how SIMD is good for graphics.
It's no wonder you're consigned to a life of living in a basement apartment, living off of social security and disability payments, working on an OS that no one but yourself actually uses, and not even sharing your source code to the world. It sure is a sad existence. More so when you consider that
your Lord and Savior, God Almighty himself is a figment of your imagination.