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Why use C++ in this day and age?

Name: Anonymous 2011-09-13 0:55

Recently, C++11 information was released. I do not really understand what is going on this time. Is Microsoft back to supporting C++ programmers? Why use C++ when writing in C# or Java or other languages can be so much faster, safe, and require less lines of codes? Yes, C++ can be faster in cases, but computers are getting a lot faster. Plus, the standard libraries of C++ are somewhat lacking.

C++ is going the way of C.

Name: Anonymous 2011-09-13 3:35

>>19
In a game, you mostly want to render the screen.  GPUs are massively parallel, but actually aren't so good for multicore CPU interaction.  LoseThos can render graphics with multicores and that's mostly what my games have done.  Physics can take significant CPU.  If you have N^2 operations, kinda a pain.  I guess you do physics in zones and work very hard to get multicore benefit.  I have a classic example where I used multicore.  In my tank game -- strategy hex-board game, I implemented a line-of-sight display for a large map 500x500 where it dynamically shows LOS under the cursor as you move the cursor around the map.  I did that multicored.  Basically, it sucks if you don't have shared memory, trust me!

>>20
My command-line prints graphics.

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