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C++ 3D

Name: Anonymous 2011-07-30 20:14

I am using C++, and moving on to doing 3D things with it. I've some good experience with Java3D's API.

My question: OpenGL / DirectX / ???someothersuggesteions???

Leaning more so to OpenGL. I've heard a bit about Ogre3D too.

Name: Anonymous 2011-07-31 5:37

>>8
OpenGL basics on Xoax.net
Skimmed through the tutorial.
It's what we've been warning you about - it's deprecated. Nothing about shaders. And no, "shading model" isn't it.
Skip to OpenGL 2.0 as soon as you get the basics, don't linger on this old tech.
GPGPU
Shaders allow executing programs on them. They are great for easily parallelizable code, as GPUs are essentially 1000-core processors with some limitations. GPGPU is just using those shader capabilities for computing non-graphical data.
I don't play a whole lot of games that aren't free or open-source
Those games are the best anyway. Dungeon Crawl, Dwarf Fortress, Spring (Total Annihilation remake) are far better than their commercial alternatives.
Thanks for the advice, anon. /prog/ is proving to be a much more productive resource then those lame ass forums
then
It's than.
My imagination is definitely thinking something along the lines of a hybrid.
As in, 2.5D (3D graphics for 2D game world), minimalistic 3D or what?
With shaders, you can get a lot of retro style effects without sacrificing quality.

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