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OpenGL SC

Name: Anonymous 2011-07-25 18:29

It's the only OpenGL you'll need.

Name: Anonymous 2011-07-27 2:24

>>39
Thats only without UNLIMITED DETAIL PROCESSING

Name: Anonymous 2011-07-27 2:40

>>40
Too slow for 3D graphics with sufficient detail. You might be able to do Quake 3 quality graphics on a 4-core CPU these days. But you won't be doing Crysis, Metro 2033, Rage, or Battlefield 3 quality graphics. You'll need a thousand+ many-core vector processor, which is what GPUs essentialy are.

>>41
UNLIMITED DETAIL PROCESSING
It's fake shit. There's no such thing as unlimited detail processing. He's a con-artist looking for gullible investors.

Name: Anonymous 2011-07-27 3:11

>>42
DOSBox doesn't need 3D graphics.

Name: Anonymous 2011-07-27 3:14

>>43
That's because you've never played Wolfenstein 3D

Name: Anonymous 2011-07-27 3:16

>>44
Only few DOS games require OpenGL. And they use it's old version, called Glide. It's easier to emulate Glide, than translate to OpenGL.

Name: Anonymous 2011-07-27 3:30

>>42
FrozenVoid is not a con-artist looking for gullible investors.  He is just an autistic high-schooler who doesn't know anything.

Name: Anonymous 2011-07-27 6:43

>>45
Glide has nothing to do with OpenGL. They're completely different APIs. Glide was 3Dfx's proprietary API, similar to how nVidia is pushing it's proprietary CUDA shit these days.

OpenGL was completely different and had it's origins at Silicon Graphics.

Name: Anonymous 2011-07-27 15:04

>>47
http://en.wikipedia.org/wiki/Glide_API
Glide is based on the basic geometry and "world view" of OpenGL. OpenGL is a large graphics library with 336 calls[citation needed] in the API, many of which are of limited use. Glide was an effort to select primarily features that were useful for real-time rendering of 3D games.
i.e. it's a stripped down GL.

Name: Anonymous 2011-07-27 15:06

>>48
Also
The name Glide was chosen to be indicative of the GL underpinnings, while being different enough to avoid trademark problems.

Name: Anonymous 2011-07-27 15:19

>>48-49
Anyway, Glide isn't an ``old version called Glide''.

Name: Anonymous 2011-07-27 15:49

>>50
It was the standard GL implementation for some time.

Name: Anonymous 2011-07-27 16:13

>>51
Shut up instead of posting erroneous information.

Name: Anonymous 2011-07-27 16:57

>>52
Wikipedia is "erroneuous"?

Name: Anonymous 2011-07-27 16:58

>>53
Is that a trick question?

Name: Anonymous 2011-07-27 17:07

>>54
Why do you ask?

Name: Anonymous 2011-07-28 0:35

>>48
No it's not, that wiki article is wrong. I've used Glide before back in the late 90s. It's a completely different API, there's nothing at all like OpenGL in there.

Name: Anonymous 2011-07-28 4:24

>>56
lol wikipedia quality!

Name: Anonymous 2011-07-28 5:28


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