Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

MY GAME

Name: Anonymous 2011-07-21 5:06

This is the menu screen code. What does [prog]/spoiler/[/prog] think?

;INITIATE ENGINE
LoadOptions()
ChangeResolution(optMenuRes,0)
SetBuffer BackBuffer()
AutoMidHandle True
EnableDirectInput True
MoveMouse rX#(800),rY#(600)
SeedRnd(MilliSecs())  

;LOADING PROCESS
;intro
Intro()
;load media
LoadImages()
LoadTextures()
LoadWeaponData()
;restore
slot=0
LoadUniverse()
LoadProgress(slot)
LoadChars(slot)
;rearrange characters
;ResetIncarnation()
;counter=0 : homer=1
;For char=1 To no_chars
 ;counter=counter+1
 ;If counter>12
  ;Repeat
   ;homer=homer+1
   ;If homer>20 Then homer=1
  ;Until areaInhabitable(homer)>0
  ;counter=0
 ;EndIf
 ;charHome(char)=homer
 ;charName$(char)=GenerateName$(char)
 ;charSpouse(char)=0
 ;charOffspring(char)=0
 ;charMother(char)=0
 ;charFather(char)=0
;Next


;SCREEN MANAGEMENT
SeedRnd(MilliSecs())
screen=1
Repeat
 ;load screen
 If screen>0
  LoadScreen(screen)
 EndIf
 ;get-out clause
 If KeyDown(56) And KeyDown(45) Then End
Until screen=0
End

;SCREEN ACCESS
Function LoadScreen(request)
 ;main menus
 If request=1 Then MainMenu()
 If request=2 Then Options()
 If request=3 Then RedefineKeys()
 If request=4 Then RedefineGamepad()
 If request=5 Then Credits()
 If request=6 Then Outro()
 ;setup menus
 If request=10 Then SelectPlaySlot()
 If request=11 Then SelectEditSlot()
 If request=12 Then SelectCharacter()
 If request=13 Then ConfirmUniverse()
 If request=14 Then SelectArea()
 If request=15 Then SelectScene()
 ;3D scenes
 If request=50 Then Gameplay()
 If request=51 Then Editor()
 If request=60 Then SpriteRender()
End Function

;DELIBERATE CRASH LOOPHOLE
Function LoopHole()
 LoopHole()
End Function

Name: Anonymous 2011-07-21 17:23

I think it's morally acceptable to enslave every person having a Facebook account.

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