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I want...

Name: Anonymous 2011-07-09 15:55

A language that:
- Can be compiled to native code.
- Can use OO abstractions.
- Is not Java.
- Is not C++.
- Is not C#.

What I am searching for?

Name: Anonymous 2011-07-15 12:53

I don't understand why is reference counting evil.

I'm currently developing a Seihou ripoff in C (not sepples) and I have two basic projectiles types:
- The entity, which contains the state of a bullet and a reference to a function used by a very simplistic virtual machine in order to compute the state from the time the entity has lived;
- The polyline, which is a linked list of pointers to entities.
A polyline is rendered as a polyline connecting the entities, and an entity is simply a sprite.

I'm using reference counting and an ENTITY_INVALID flag in order to permit the removal of an entity while polylines or VM threads still refer to it. When there's a hole in the polyline, I split it in two, and I kill threads referring to invalid entities. Is it bad design?

Also, but that is completely unrelated to the subject, the VM is currently executing an extremely shitty bytecode produced by NASM macros abuse and I'm thinking of replacing it with a Lisp-like interpreter.

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