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OpenGL tutorial

Name: Anonymous 2011-07-03 19:15

Does anyone know a decent OpenGL tutorial for a newbie?
I remember a decent one with GLUT made by an Israeli dude but I don't recall the address.

Name: Anonymous 2011-07-03 19:20

Name: Anonymous 2011-07-03 19:51

NeHe

Name: Anonymous 2011-07-04 3:52

>>2
Nope.
>>3
Nope. The guy was from Israel and appeared to be using a dark GNOME theme ala Ubuntu in the screenshots.

Name: Anonymous 2011-07-04 4:27

Name: Anonymous 2011-07-04 4:33

bump

Name: Anonymous 2011-07-04 7:16

>>3
Nehe is the worst intro to OGL programming. Please die.

>>1
GLUT sucks. Don't use that bullshit for anything more than a demo or beginner tutorials(like in the first link I give you). You should create a OGL context with a portable lib like GLFW, or SFML(if you want to make a game or something). SFML is good to begin with. It has image and font loading and stuff. GLFW is more simple and basic but gets the job done(create a window/context and manage inputs). And well, if you want to do OGL, you don't really need the SFML bloat and slow rendering.

Please learn the ``new'' OpenGL3+ way, with shaders and math. It's more work for a beginner though.

Here are some good links.
Intro :
http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html

Then :
http://www.arcsynthesis.org/gltut/

Some sample demos like shadow mapping :
http://es.g0dsoft.com/?page_id=236

A fucking lot of rendering techniques implementations. Some are D3D, most are OpenGL. He uses OpenGL2 iirc, so you'll have to translate a bit. But by the time you get there, you sould be able to :
http://www.humus.name/index.php?page=3D

Name: Anonymous 2011-07-04 10:23

>>7
fuck your shit. SDL is king.

Name: Anonymous 2011-07-04 10:26

>>8
SDL doesn't replace OpenGL.

Name: Anonymous 2011-07-04 10:29

>>9
YHBT

Name: Anonymous 2011-07-04 11:05

Read everything >>7 gave you, and after having learnt the programmable pipeline, learn the fixed-function pipeline.
It may seem useless, but actually, if you're simply emulating the FFP with shaders, you better leave that job to the driver and get more performance. Not to mention the compatibility benefit.
>>7 is also right when he says that NeHe and GLUT suck.

Name: have u read ur OGLSB today? 2011-07-04 17:50

Just pirate the OpenGL SuperBible.  4th edition for the old shit and 5th edition if you want to learn the new shit.

Name: Anonymous 2011-07-11 22:45

>>7
so if glut sucks why do the tutorials you posted use it?

Name: Anonymous 2011-07-12 1:18

>>13
It's really lame for real applications, but it's fine for just quickly getting something up and running.  As >>7-kun said,

Don't use that bullshit for anything more than a demo or beginner tutorials

Name: Anonymous 2011-07-12 1:20

Take a chance. Do Prolog.

Name: Anonymous 2011-07-12 1:24

Take a chance. Do PCP.

Name: Anonymous 2011-07-12 2:17

Take a chance. Do GPGPU.

Name: Anonymous 2011-07-12 6:02

Are there any tutorials using CL-OpenGL with Common Lisp?

Name: Anonymous 2011-07-12 7:28

>>15
I would rather stick my dick in scalding water, since that's what programming in Prolog feels like.

Name: Anonymous 2011-07-12 7:33

>>19
I would rather program in Prolog, since that's what sticking my dick in scalding water feels like.

Name: Anonymous 2011-07-12 10:02

I would rather stick my dick in scalding water, since that's what sticking my dick in scalding water feels like.

Name: Anonymous 2011-07-15 8:19

Whatever you do, don't read the OpenGL Programming Guide.
Some function signatures are wrong.

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