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Ugh, I suck at compiling....

Name: Anonymous 2011-04-28 20:32

I don't know what it was, but despite all my years in computer science I never was very good at taking other people's code and compiling it myself.  I mean, I'm fine at coding once shit gets set up, but I'm piss at setting things up.

Currently, I'm trying to compile NXengine, the cave story engine simulator.  http://nxengine.sourceforge.net/

I decided to use Code::Blocks as my IDE, since it seemed like the least amount of setting up required.

So, this is pretty much how my day went:

-eventually figure out how to import all the files recursively into a new, empty project.

-forgot to install SDL, and SDL_TTF, copy those files into the bin, lib, and include dirs.

-try building, eventually figure out a few niggling errors with code placement, fix them.

-the website made it sound like that SIFEdit sprite-properties editor was optional, tried removing it to no avail, eventually tried to install the wxWidget thing (although, I think I dit it wrong...   this is probably where I messed up.)

-have no idea why it won't compile.  eventually add "apt-get install libsdl1.2 libsdl1.3-dev libsdl-ttf2.0" into the linker because it was on a site, not really sure what it's for.

-things seem to compile, but running it fails because it's looking for libsdl1.2 and libsdl1.3-dev.

-when i take those out and try to build it again, it freaks out, with weird errors about stdio and things being declared twice?


Yeah, basically any help someone could provide would be helpful.  If you want, I could 7z up my whole shebang and throw it up on megaupload or something if someone wanted to look at what was wrong.  Thanks for your help.

Name: Anonymous 2011-04-28 21:41

Also note that it's considered polite to sage your posts in /prog/.

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