>>7,9
>Imagination Tech (PowerVR)
PowerVR GPUs are the GPUs powering 90% of mobile devices. The OpenCL Embeddeed Profile capable PowerVR equipped mobile phones are coming out later this year, which includes the iPhone 5. OpenCL will pretty much become the defacto compute API.
Also, there's a big movement currently underway among game developers to move away from 3D-specific APIs like Direct3D and OpenGL and to build custom ``software'' renderers using compute languages, like OpenCL and DirectCompute. For example, DICE is using DirectCompute to implement Battlefield 3's tile-based fully-deferred shading renderer.
No one is bothering with CUDA becomes it's proprietary and only works on nVidia GPUS, and AMD's HD5000/HD6000 are the most popular DX11 GPUs currently (they have 75% of the DX11 market).
http://www.qotpa.com/2011/03/25/is-this-the-beginning-of-the-end-for-directx/