Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

LispCraft

Name: Anonymous 2011-04-09 5:21

Hi, all. I finally completed Warcraft 2 implementation in LISP.
http://img859.imageshack.us/i/52320836.png/

Took me a few months, though, but mostly because I was too lazy and my DSL is still pretty buggy, has poor debugging support and long compilation times (takes about 30 seconds to reload source file). Anyway, this proves, that writing a game in Lisp is relatively easy, even for a single person.

Name: Anonymous 2011-04-10 5:53

>>56
And everybody else went and chased static. And they've been doing it like crazy. And they've, in my opinion, reached the theoretical bounds of what they can deliver, and it has FAILED. These static type systems, they're WRONG. Wrong in the sense that when you try to do something, and they say: No, category theory doesn't allow that, because it's not elegant... Hey man: who's wrong? The person who's trying to write the program, or the type system?

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List