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LispCraft

Name: Anonymous 2011-04-09 5:21

Hi, all. I finally completed Warcraft 2 implementation in LISP.
http://img859.imageshack.us/i/52320836.png/

Took me a few months, though, but mostly because I was too lazy and my DSL is still pretty buggy, has poor debugging support and long compilation times (takes about 30 seconds to reload source file). Anyway, this proves, that writing a game in Lisp is relatively easy, even for a single person.

Name: Anonymous 2011-04-10 1:29

>>37
I use unit and regression testing coupled with sound idiomatic programming to limit critical failures in my software to a near zero probability. In fact, I would argue that most of my C/C++ software has far less bugs than most of the crap I see churned out by Java/C#/FIOC/Haskell/etc. developers.

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