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OpenCL

Name: Magnus 2011-04-03 1:27

I have to admit, my motivation to work on my personal software projects, to program anything at all, has been languishing--much like the current state of /prog/. In fact, it's been several weeks since I last touched even a line of code outside of work. It's time to dive in and do something about it.

I've decided I want to revisit my roots, but with a new twist. I'm planning to do some low-level graphics programming, but with a high-performance parallel compute language that runs on GPUs. I'm probably going to go with OpenCL. If I can get anywhere with it, I may even return to doing some demo coding.

Does anyone know how well OpenCL interoperates with OpenGL? Ultimately, I want to do my rendering to an OpenCL image2d_t object and then display that to a display adapter in real-time using OpenGL somehow. Do I manually copy it over to a dynamic GL texture object and then render a full-screen quad with it, or are the interop API calls I can use?

Yes, I could most definitely use google and solve this on my own, but I figure I might as well ask here in some half-desperate attempt to breathe life back into this board.

Name: Magnus 2011-04-03 1:40

>>2
I have considered contributing to FOSS graphics drivers and X.org over the years, but the community is rather adverse to change and newcomers. I guess that's why Wayland happened. If Wayland becomes popular, Nouveau will become obsolete without a Wayland stub, and even so it will be rather cruddy code.

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