Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Я| /prog/ Challenge10: Minesweeper++ |R

Name: Selector !!Gc99HdlSSAHvOUf 2011-03-30 9:21

The Challenge

Program the game Minesweeper in your choice of language, style and implementation. Innovative features and gameplay encouraged. Verbatim clones will be ignored. Entries will be judged on creativity and overall game appeal.

The Deadline: 2011-04-06 23:55 /prog/ time.

Good Luck!

Name: Anonymous 2011-04-02 10:52

>>48
This gives me an idea. A minesweeper program where you play the progsnake. You navigate the tiled area eating any tile you move onto, if it's a mine, you explode, if it isn't, you grow one segment. If you can't move anywhere that isn't a mine, you can bridge over one or more tiles (maybe depending on how long you are, since more segments give you more stability to bridge longer gaps). The most important difference, just to recap, is that you can't just click and tile to check for a mine.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List