In just 5500 lines of Common Lisp.
What? I implemented a Warcraft 2 video game in 1500 lines of my Lisp DSL.
Name:
Anonymous2011-03-17 10:08
>>6
Anyway, the most complicated part was interfacing with SDL, because fucking lispbuilder-sdl sucks a big bloated cock, where I need simple framebuffer and audio routines.
You will need : Linux. A decent OpenGL driver, and therefore, unfortunately, a running X server :) (to create a GLX context) SBCL with cl-opengl, CFFI, CLX, Skippy, CL-PPCRE, bordeaux-threads
I support CL implementations of useful software, but doesn't A decent OpenGL driver, and therefore, unfortunately, a running X server :) (to create a GLX context)
SBCL with cl-opengl, CFFI, CLX, Skippy, CL-PPCRE, bordeaux-threadskind of defeat the purpose of making an X server?
I suppose a non-X-based OpenGL implementation would remove this need.