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/prog/ whining

Name: Anonymous 2011-02-25 19:02

we always talk about how we're going to build some game together but we never do... is it because we can't stand to look at each others code? i don't know! but i think it's time to have another thread about if we could get our strength together and do something. if history is any indication, chances are pretty low we'll succeed... but i say we keep trying, so: let's build a game.

ITT: whining about how /prog/ was never good and fun game ideas

Name: Anonymous 2011-02-26 7:31

i think we should go with a normal 2D grid so that people will be able to quickly hack up their own clients (or bots) with existing tools like ncurses... hex tiles are kind of complicated, i'm not sure if they're worth the extra effort. also, i'd go with a real-time instead of turn based MMO: you can play alone, you never need to wait for other people.

our main collective effort will be the protocol, since we can start coding away individually as soon as that's done. servers can implement completely different worlds (scifi, zombies, tolkien), and as long as they adhere to the protocol clients/bots will work. this way we can also easily have portals between servers. of course, before we can get started on the protocol we need to agree on "game dynamics" (?).

my server will be written in EXPERT RACKET.

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