Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

C memory management

Name: Anonymous 2011-02-12 5:42

Hey /prog, I'm teaching myself C by writing a roguelike and I noticed that C uses manual memory management for creating objects in the heap. I was wondering if the C-gods could lend me some advice on how to proceed with this:

I want to write a roguelike with thousands of NPCs, every NPC is a really small piece of data which does not contain any pointers (position, stats, behavior... probably ends up being a few bytes). NPCs would spawn and die constantly. How would I go about managing the memory for this?

• malloc and free individual NPCs
• Boehm-Demers-Weiser conservative garbage collector
• malloc a big chunk of memory and build some kind of memory manager on top of it (are there techniques for this?)

Please advice.

Name: Anonymous 2011-02-12 6:03

>>1
every NPC is a really small piece of data which does not contain any pointers

If NPCs don't hold pointers at each other it means you can move your data around freely. Which means that you can store all live NPCs in a contiguous array and whenever you delete one, you move the last one in its place.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List