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C memory management

Name: Anonymous 2011-02-12 5:42

Hey /prog, I'm teaching myself C by writing a roguelike and I noticed that C uses manual memory management for creating objects in the heap. I was wondering if the C-gods could lend me some advice on how to proceed with this:

I want to write a roguelike with thousands of NPCs, every NPC is a really small piece of data which does not contain any pointers (position, stats, behavior... probably ends up being a few bytes). NPCs would spawn and die constantly. How would I go about managing the memory for this?

• malloc and free individual NPCs
• Boehm-Demers-Weiser conservative garbage collector
• malloc a big chunk of memory and build some kind of memory manager on top of it (are there techniques for this?)

Please advice.

Name: Anonymous 2011-02-12 14:38

>>20
Not sure what you want with so many monsters though. Not like you're going to encounter more than a screenful at once. Why not just fake it?
A screenful is 1920 (80x24), and that is quite a lot.

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