Name: Anonymous 2011-01-04 1:53
Hi /prog/,
I've been learning how to program with C++ for a little over a month now, and I'm starting to notice the incredible level of difference in graphics for games coded in C++ compared to C# and XNA. Bear in mind, I'm getting all of these examples from people on YouTube, but it seems to me that all of their attempts at implementing proper graphics with C++ and DirectX fall short of what those using C# and the XNA framework. Am I correct? I'd rather switch languages now before getting too deep into the wrong one. C# is apparently much easier, but I cannot stand that it's Microsoft proprietary.
Thank you,
-Me
I've been learning how to program with C++ for a little over a month now, and I'm starting to notice the incredible level of difference in graphics for games coded in C++ compared to C# and XNA. Bear in mind, I'm getting all of these examples from people on YouTube, but it seems to me that all of their attempts at implementing proper graphics with C++ and DirectX fall short of what those using C# and the XNA framework. Am I correct? I'd rather switch languages now before getting too deep into the wrong one. C# is apparently much easier, but I cannot stand that it's Microsoft proprietary.
Thank you,
-Me