Is this programming?
1
Name:
Anonymous
2010-12-29 11:04
-keyint 250 --min-keyint 25 --scenecut 40 --bframes 4 --b-adapt 2 --b-bias 0 --b-pyramid normal --ref 5 --deblock 0:0 --aq-mode 1 --qcomp 0.60 --cplxblur 20.0 --qblur 0.5 --partitions all --direct spatial --weightp 0 --me umh --merange 16 --subme 10 --psy-rd 1 --trellis 2 --no-fast-pskip --cqm flat
I think it might be unix but I have no idea what it does
2
Name:
Anonymous
2010-12-29 11:05
Is this programming?
No
I think it might be unix but I have no idea what it does
It'x x264 command line arguments, more precisely, encoding settings to pass to x264 which will generate a H.264 stream from some input video.
3
Name:
Anonymous
2010-12-29 11:37
-std=gnu99 -O3 -Wall -Wextra -Werror -Wshadow -Wc++-compat -Wc++0x-compat -Woverflow -Wdeprecated -Wunused -Wunused-label -Wunused-macros -Wunused-parameter -pedantic -Wunused-result -Wunused-value -Wunused-variable -funroll-loops -funroll-all-loops -funsafe-loop-optimizations -fmerge-constants -foptimize-register-move -foptimize-sibling-calls -fmerge-all-constants -ffinite-math-only -floop-optimize -floop-parallelize-all -funsafe-math-optimizations -funsigned-bitfields -funsigned-char -funswitch-loops -funwind-tables -fomit-frame-pointer -falign-functions -finline -fjump-tables -finline-functions -finline-functions-called-once -march=native -mtune=native -m128bit-long-double -ffast-math -fno-rounding-math -fno-math-errno -mfpmath=sse -minline-all-stringops -minline-stringops-dynamically -mmmx -msse -msse2 -mss3 -msse4 -msse4.1 -msse4.2 -msse4a -Wl,--as-needed
4
Name:
Anonymous
2010-12-29 11:39
>>2
Can I suck on your vagina?
5
Name:
Anonymous
2010-12-29 11:40
>>3
That's absurd.
It reminds me of an overcompensating quake config.
6
Name:
Anonymous
2010-12-29 11:47
>>5
It's the
ULTIMATE OMG OPTIM IZED C FLAGS set.
It's licensed under the Creative Commons license 3.0 by-nc-sa (
http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode ).
7
Name:
Anonymous
2010-12-29 11:50
>>4
Way to remind me that I don't have one
;_; ... *goes back to /jp/*
8
Name:
Anonymous
2010-12-29 15:41
Yo dawg I herd u like optimizations so I optimized your optimizer so you can optimize while u optimise.
9
Name:
Anonymous
2010-12-29 18:27
>>8
Yo dawg I herd u like optimiziations, so I wrote the compiler in Java.
10
Name:
Anonymous
2010-12-29 19:47
>>1
-keyint 250 --min-keyint 25 --scenecut 40 --bframes 4 --b-adapt 2 --b-bias 0 --b-pyramid normal --ref 5 --deblock 0:0 --aq-mode 1 --qcomp 0.60 --cplxblur 20.0 --qblur 0.5 --partitions all --direct spatial --weightp 0 --me umh --merange 16 --subme 10 --psy-rd 1 --trellis 2 --no-fast-pskip --cqm flat
U MENA HASKAL
11
Name:
Anonymous
2010-12-29 20:48
Is subme 10 really needed or would 6-7 be good enough?
12
Name:
Anonymous
2011-02-02 23:25
13
Name:
Anonymous
2011-02-04 17:52