is the switch from fixed rendering pipeline to VBOs & shaders a big one in terms of performance? Also will it be hard to comprehend coming from doing only fixed rendering pipeline methods?
Name:
Anonymous2010-12-18 20:23
Here's another question for you guys:
Would changing my GL_QUADS -> GL_TRIANGLES be faster in terms of fps or will it not affect the fps that much?
note this is all with the fixed rendering pipeline atm. Once i get this to its max speed then i figure i'd go into shaders and VBOs